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In the development of later versions, the "Allstars" series was accepted as the best DotA series. This was a milestone in the history of DotA.
The first version of the Allstars series was "DotA Allstars Beta v0.95" released on February 3, 2004. After releasing an official version of DotA that pitted Human against Orc, these talented modders stopped making new versions. This is the historical reason why the term "Allstars" was added to the name. A couple of modders called Meian and Ragn0r compiled particularly fun-to-play heroes from these different versions of DotA and put it all together calling it DotA Allstars. New versions of DotA were officially called "DotA Allstars". So it was that DotA entered a new period in its history. These ancient DotA maps led to DotA becoming one of the most popular maps on and created very good conditions for DotA Allstars to flourish on its release. Other well-known series were the " DotA DX Series", " DotA Unforgiven" and " DotA Outland". This was the version of DotA optimized by a modder off of the Reign of Chaos version. During this time, DotA wasn't called DotA Allstars, but instead the EX series. These derivatives of DotA started becoming popular on.
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Eul then disappeared, but not before making his code open-source.Īt this time, many people modded the The Frozen Throne version of DotA. When Warcraft 3: The Frozen Throne came out on July 1st, 2003, Eul made a version called DotA 2: Thirst for Gamma in TFT, but it wasn't successful in replacing the original DotA that had been ported into The Frozen Throne. Another modder called Eul borrowed some ideas of his predecessors to create an Aeon of Strife-styled map called Defence of the Ancients (DotA), which would become one of the most popular UMS maps on. The first Aeon of Strife-styled map that took advantage of the ability to design custom spells provided by the powerful Reign of Chaos World Editor was Valley of Dissent made by a modder called Karukef. Many of the game mechanics in modern DotA can be found in maps from this period. Players could gain experience alongside money, gain levels, learn more powerful abilities and buy equipment.
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Once Warcraft 3: Reign of Chaos was released on July 3, 2002, Aeon of Strife was ported over to Reign of Chaos where free of the limitations of the Starcraft map editor, a much more interesting game could be made. A second version was made so that four players faced off against each other in a 2v2 fashion with endless creeps on both teams. The game would end once key buildings on either side were destroyed or with the deaths of all four player-controlled heroes. The familiar game mechanic of the player who last-hit an enemy unit being rewarded with money can be found in this map. The players would have endless computer-controlled creeps on their side as well, except these were weaker than the enemy creeps. In the early days of Starcraft, there was a Use Map Settings (UMS) map called Aeon of Strife (AoS) made by a modder called Aeon64 that featured a cooperative game with four heroes facing off against endless waves of computer-controlled creeps in four lanes. To understand the history of DotA, one must begin from Starcraft.
July 1st - Warcraft 3: The Frozen Throne is released.Unknown date - Defense of the Ancients Beta 2 is released by Eul.Aeon of Strife is ported to WC3 by multiple people. July 3rd - Warcraft 3: Reign of Chaos (ROC) is released.Unknown date - Aeon of Strife (AOS) is released by Aeon64 for Starcraft: Brood War.2.5 The First Light of Dawn: The 6.2x Era.2.3 The Emergence of Organized Competitive Matches: TDA and IGS.